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Post by Emwiz on Nov 3, 2005 17:39:26 GMT
Hellos.. some of you may know me, some maybe dont well heres some ideas for stuff i just came up with. Its more ideas for areas than a large perspective of the module itself.
I was thinking primarily of a ruin city, should be hard to get there and should have alot of different places you can enter, like down shafts and such. the thing i was more thinking of is that while exploring the tons of ruins you might learn abit about what they once were and why the crumbled and disappeared from histories pages.
Second i was thinking of was small village, really unfriendly to strangers, with mean comments in the conversations, perhaps a pickpocket script for some of npc's if possible. reason for being so unfriendly? well i havent thought of that.
oh and you should definately be putting all the "out of the ordinary" monsters way off from where most people travell. so it wont be like some other places where peoples like "lets go kill the dragon again!"
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Post by Bane on Nov 3, 2005 20:25:39 GMT
Hmm... Lets see. Ruined city... Well we have a ruined elven city. Though its quite a high-level zone and hasnt had much attention to it yet. We have no such 'unfriendly' village.. Though i think there is one planned. Though there is a certain village you might hear of that might interest you. As for what you said about, finding clues while exploring about the area's past... Well the module is one big mystery. the clues are all over So theres plenty of that to get your teeth into. Mostly at first, the areas we have for leveling are pretty basic, goblin mines.. caves you know the usual crap. But they are all with the sual enemies. goblins orcs, bugbears and of course, men. Once launched. we will work on some really neat crawl spots.. dark monestaries, abandoned temples, labratories and so on and so forth. and finnaly, yes. all out of the ordinary monsters are far off
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Post by Emwiz on Nov 3, 2005 21:51:42 GMT
Yus! Kydor for teh win!
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