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Post by Distortedshadow on Dec 23, 2005 19:16:20 GMT
Okay lets see.. The bandits. A lot of the bandit areas (not the one just after the farm, that forested road area is perfect) have nasty backspawns. That little tiny forested crossroad.. 5x5 or so area heading to the canyons from the road to the caves needs to be fixed, a lot of the triggers are right beside the spawn points (thats not so bad) but theres a few triggers that have spawn points outside of them, mainly one by the cave outside area transition (nasty backspawnage we barely avoided) that might be looked at ... When entering the bandit cave, theres a transition spawn of two bandito rogues. Now, transition spawns do make SENSE in this area but they're just not practical as I see it.. as say Mert loads slower than I do by a bit, so when he goes in first and we follow, we might have our mage coming out first and getting pwned. Poor pebbles almost died from that one too.
**Bandit Creek is a BACKSPAWN HELL!**
Bulky Chests which make the bandit caves worthwhile don't respawn in neither the caves nor the huts. Maybe the respawn script wasnt added to those, small chests and the piles of junk/crap are fine, though.
I'll work on the bandit areas if you guys want, just send me the areas and I'll have them done in 10 minutes, encounters are easy to fix good if you know how.
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